Mwo ecm mechs. In this thread, lets discuss ideas for updating or adding to our current mechs and how they work in MechWarrior Online, such as: New Community-Driven 'Mech (Community input to new 'Mech chassis choice) New 'Mech Variants. Mwo ecm mechs

 
In this thread, lets discuss ideas for updating or adding to our current mechs and how they work in MechWarrior Online, such as: New Community-Driven 'Mech (Community input to new 'Mech chassis choice) New 'Mech VariantsMwo ecm mechs  Member

Largest infusion of mechs at one time in MWO's history and still no new ECM mechs. a user. More than half the time (18 votes [5. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. Otherwise remains the same. The game's balance aims towards that all mechs can have the same impact on a match. The Guardian ECM (electronic countermeasure) suite is a piece of equipment that weighs 1. Thank you for your purchase!No-one read this suggestion, but may offer some resolution. The ECM on the Pirates Bane is helpful if you are dropping on conquest or a fluid battlefield. Also, don't forget that ECM has drawbacks: Only certain mech variants have even ECM. MWO / FORUMS / SUPPORT & FEEDBACK / FEATURE SUGGESTIONS; 4 [Suggestion] Ecm Imbalance Started by destroika, Jan 18 2015 08:46 PM Prev; Page 3 of 3 ; 1; 2; 3; You cannot reply to this topic; Go to first unread post; 52 replies to this topic #41 IraqiWalker. the Locust is the most heavily armed of the 3, and most responsive, but also the lightest, hardest to hit and least durable, the cockpit view is somewhat restricted, and has by far the fastest ECM varient, (Pirates Bane, Hero Mech, only available for MC or real money, the Spider and Commando ECM varients are about 20kph slower)The first two Legendary (LGD) 'Mechs available are the Fafnir "Juggernaut" and the Mad Cat Mk II "Moonwalker" (see pictures below). Using the Cyclops doesn't make much sense imo, as it already lacks. Who the heck is going to turn off their "missle shield" and "stealth mode" to let in a few ecms?Casual TBR-BH "Wubbidy Wub" (4xcLPL, TC1, ECM) + omniset. In case of brawl/midrange situation, ecm actually quite a decent addition to any mech. The only thing close to a "support mech" is a build with 3 or more AMS, but you still have to be able to deal a good amount of damage especially as soon as the enemy is not shooting missiles like crazy you become a liability to your team. Jamming is definitely cool, functionally and visually, but the omnidirectional jamming and stacking capability seems a little unbalanced, given some teams run with very ECM heavy setups. Except for perhaps the Mad Cat, these mechs can tank a fair amount of damage, which in my opinion is important until you get better at aiming, positioning, and heat management. The Best/worst Ecm Scout Mech Started by Spinning Burr, Jan 17. 86%. Enemy ECM should be a large red hued circle on your radar. There is a Phoenix Hawk variant and a Cataphract variant that has masc too. Again only dual AMS but quite a solid build the Crab CRB-27 [mwo. #2. It was more varied and interesting,. Member. Dont deny it completely because that. 222. pretty much every Light Mech can do this, Jumpjets, high speed and ECM can all help. 67 seconds to kill. There doesnt appear to be a delay on swapping ECM states, so as soon as you see lrm volleys go up just switch it over and watch them harmlessly fly away. It will be hot with 2x ERPPC. . Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. Edited by CaptRosha, 28 August 2013 - 11:05 AM. You cannot reply to this topic; Go to first unread post; 4 replies to this topic #1 TheArcher. We are thrilled to announce the long-awaited for the next brand new 'Mech chassis to MWO, the unstoppable Stone Rhino. However, it is one of the few mechs in the game that can use ECM, Stealth armor, jump jets, and still has enough different hardpoints to let you build a lot of different variations. - Since those hardpoints and slots are only for L/AMS/ECM, people won't take advantage of them because you still need weight, other slots for AMS ammo, LASM/ECM will need +1 slot on the 'mech and LAMS needs additional cooling. Split Ecm Mechs Evenly Between Teams. No mech causes quite the nuisance in long-ranged drops as. ECM-ed clan assault with omni-pods. MWO Tier Lists, Guides, Builds, and More. Most missile mechs do have lasers and/or bal hard points. it depends. When the lights get thick you can mount the is streak missiles since they lock on and track. Allows targeting of unpowered 'Mechs within 120m; It counters 1 ECM within the range of 150m. MechSpecs is a community for every level of MechWarrior Online fan. Other light mechs are useless against these 2 ecm mechs. Jump to content. Guess PGI needed to keep the lights on. . Also, vs emchs with ams, volley fire those missiles, while vs regular mechs chainfire them if you gonna have to face them for the screenshake. ECM - Electronic Countermeasures (ECM) Offense [| ] Alpha Strike - Firing all 'Mech weapons at once. The second counter is TAG, which is currently affected by short range (will be patched, apparently), and the difficulty of holding on target (something that will never go away, especially given the terrain of the maps, even. I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. In most roles the Annihilator will. Fafnir has relatively high weapon mounts, a high engine cap, good quirks, and some ECM options, some of the best possible attributes on paper. Plus, ECM. The Ilya Muromets is a knuckle-dragging heavy that can pack a good amount of mixed energy and ballistics, primarily. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. I like the Shadow Cat, it is effective and fun to play, but this mech is. Rage; 2,949. Somebody covered it before that AMS vs LRM effectiveness is a tricky thing; it's like a two-sided exponential curve. In this list there are no Mechs available only for MechWarrior Credits. Stalker 3FB: no quirks, but ECM. Clan Light Probe counters at 120 meters (so literally got to be inside the ECM bubble), though sensor enhancements aside from the probe itself will increase this range. The 1 Percent; 133 posts Posted 25 March 2013 - 12:36 AM. They help and as long as there isn't a lot of enemy ECM are pretty effective. #6 VeeOt Dragon. Standard should be 10 seconds. It is very mobile mech. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. seeing as lights exploit the broken ecm system to their almost effect by being able to swing wide from the side and get behind them or just get behind them some other way and get away with being unseen because of their phantom mech ability and hiding them from sensors and map would hate anything that. 6x ERML, MASC, ECM. Med mech, capable of mounting ECM, and most importantly Jump Jets. ECM only (no skills) on your mech: Enemy range for you is reduced. There's also the c/bap and tc mk 1-7 computers to worry about. Sep 17, 2021 @ 8:04pm "This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. By gameplay, it's like an old-school poptart Btw, since 2020 such builds haven't been significantly buffed by quirks. ago. To improve upon this issue, this patch is shifting a portion of the ECM performance from the skill tree to the base stats of the ECM module. You don't really get much better or effective than that. Active Probes can not counter your ECM while stealth is active. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 4 [Poll] Ecm On All Mechs? Started by Fate 6, Nov 29 2012 10:41 PM Prev; Page 2 of 5 ; 1; 2; 3; 4;When Wave 3 comes out and you get a Clan Firestarter with ECM and a brawling Medium with ECM. Especially in the larger CW maps. Cyclops Sleipnir is arguably one of the best assault mechs, if not the best, due to the twin torso mounted gauss rifles. Marauder with triple RAC/2 or Rifleman Dab with triple RAC/2. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. ECM is meant to slow down locks. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. There are several others but those are the mechs that work with me Edited by The Basilisk, 12 August 2017 - 05:19 AM. The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. Also, the 'Mechs fielding ECM are usually carrying ballistics or energy weapons anyway, so it isn't much of a counter. Assault 'Mechs tons) are huge. It has. Rescale 'Mechs (for fun and role vs volumetric) Fix Mech Mobility (Desync) Update Bolt-Ons (Stay Attached)Grimmechs has a decent list. Sensor range will do the following: 1) Boosts sensor range 25% from 800m to 1000m (So, yes, you'll be able to lock missiles farther out, because you'll SEE things farther out) If you wanna be "super cool" with your missiles, load up a BAP, too. Not for any game balance reasons (balance wise, it was a reasonable choice), but, because that too kit off the only founder's mech that it was allowed to be on. Clearly ECM is an hot topic inside PGI and in the community but it has to be addressed before throwing balance off even more. 1) Many, many mechs have been introduced since the last ECM mech was added, the handful that can run it are in a tiny minority. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. Like some of the other weapons in MWO the LPPC are poorly or outright wrongly translated from battletech TT/canon to the nascar shooter environment of MWO. 2) Would be useful to add it to the medium space to give that weight class more viability, and with the 3/3/3/3 thing coming in, doing this is one of the few ways in which to keep the incoming horrendous queue times. MechSpecs is a community for every level of MechWarrior Online fan. I have had a lot of trouble getting my Archer-5W to work. you missread your faster lock-on on ecm mechs. Lights are not default scouts, however, and many are built as quick strikers, flankers, light killers, and assault killers (Yes, lights can be one of the best assault mech killers in the game). Started by KuruptU4Fun, Dec 18 2012 09:48 PM Prev;. They often serve as Scout 'Mechs or Striker Roles. Radio waves This. Been running Clan Mechs for a while so it’s time to work on the POS IS side of the house I need to update my IS Mech inventory Last year at this time we were crying for IS ECM Mechs Now that they have been out for a while what are your thoughts one the Griffin 2N and the Cataphract 0XPSnipe enemies that the bigger mechs are shooting and run back behind them inbetween shots/cooling down. Edited by Egomane,. Learn all about hard points,. 4LPPCs, stealth and heat sinks. I like the Shadow Cat, it is effective and fun to play, but this mech is pretty niche. both ecm mechs with great dakka. The Sun Spider is very interesting mech and can use even ecm. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. So the 'Mech will only get the increased sensor range and the ability to target unpowered 'Mechs. By only allowing ECM mechs to counter other ECM mechs, ECM is not a cast aside worthless mechanic brought to you by BAP equipped mechs. It just means against Streak and LRM mechs while ducking in and out of cover they would lose their locks quicker and more frequently. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. TAG allows ECM'd mechs to be targeted but does not disable the sensor-scrambling effect of ECM. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. Its more of the mobile/supportive peaker. Scout builds are also a rather specific thing, and most do incorporate ECM. Reality doesn't care about theory and lower arm actuators. Edited by. List Of Ecm Mechs? Started by Xeven, Apr 13 2013 01:23 PM You cannot reply to this topic; Go to first unread post; 3 replies to this topic #1 Xeven. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. BAP (allows target locking powered-down mechs, potentially counters one enemy ECM, slightly decreases lock time due to increased sensor range) Targeting computers in theory will reduce lock times very slightly because they increase your sensor range but this effect may not be noticeable in any practical way. Quite fast, very high ballistic hardpoints, overall fun to use even with brawl builds. It works as a protective bubble around the ECM mech so mechs inside the ECM affect are harder to target and lock onto. I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. Another great mech with lots of possible loadouts. Lots of heat sinks. If team A's scout gets close in to Team B's units. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Opposed to 90% of players who use default settings and see about 400 meters thanks to. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. Both variants use SSRM2 and just run around wildly, shooting at. Its a fun build. ECM is great for being less targeted, so you can shoot more. The increase in sensor range, target info time, targeting unpowered mechs (never used this feature to be honest), and the ability to cancel ECM in the 180m to 240m range are all useful and overall make it a worthwhile. Then it should be able to slink out of sight and relocate within a reasonable amount of time (in an ideal world). MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 2. MWO can not target any enemy mechs "hidden" by the ECM AOE. Posted 14 December 2020 - 10:11 PM. tons) are very versatile, the workhorses of most armies. I think the 1b would have been a better choice especially since it would be a bit easier to fit ecm on a laser mando anyway and carry a streak with plenty of ammo. I'll take a superchicken all day over a faster firing, slower, un-ECM'd mech. The benefits of friendly disrupt mode ECM are as follows (for the purposes of this list “protected mechs” means the mech carrying ECM and any mechs on the same team as the ECM mech that are within 180m of the ECM mech): Protected mechs are ‘cloaked’--the targeting range for a cloaked mech is 25% of normal. Cheap? The Griffin 2N is a banger. The most traditional sniper mech in MWO is a dual Gauss Jagermech. . However the latest edit is from before the change. Also, very few people really know or bother with switching ECM to counter anyway :D. What is an efficien. Otherwise remains the same. The Patron Saint; 6,133 postsIts not "countering" the ECM at all. Heres a suggestion to information warfare/fixing ECM Give all mechs Seismic Sensor by default as a "Radar" Almost all mechs equip the module seismic sensor. Of the ones you listed fury is pretty good. The Timber Wolf is a second generation OmniMech and spearheaded the first Clan invasion of the Inner Sphere. com ECM used to hide your mech up to 0. Posted 05 December 2012 - 03:17 PM. It is disabled if: you are too close to a mech with BAP -- bap cancels ECM you are too close to a mech with ECM on counter mode You are too close to an enemy and don't have much in the skill tree for ECM You are getting hit by someone using a TAG laser. we have enough atm in the game. Replies: 2 Views: 1,520. I have seen multiple UAVs getting shut down just because a. Compared to other Commandos, it has the greatest number of missile Hardpoints. Occasionally (18 votes [5. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. cfg and tuning. ECM already provides an umbrella to all mechs within 180m, so 1 ECM can co. Location Back in the MWO again and I digress; Posted 23 October 2014 - 11:40 AM. slots will now turn red when over, as tonnage does. ECM and AMS help to keep your unit safe from enemies. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. [/color] 25% increased sensor range [1] 25% decreased target level acquisition time [1] allows targeting of unpowered 'Mechs within 120m. I've always loved my MASC mechs but is difficult to sort them out in MWO as the search features in the client are really underdeveloped. Standard button for Stealth Armor is M. Once they reach the front line however, these monsters use their awesome weaponry to. Pir 1 and the laser options are still good. Thats why it feel like theres no radar right now. I hardly play my Jenner because ECM 3L is so rampant, there's just no point to use it. One set of their side torsos gets a big armor buff, which is what I run. A scouting mech is generally one with some decent speed and maneuverability. . Along with the Battlemaster, which also mounted Command Consoles in the lore. 14%]). There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the loadout. They are light, therefore generally fast why they tend to mount light weapon payloads or electronics and ECM equipment. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Ecm Mech For New Player? Started by ZO1, Sep 25 2019 10:19 AM Prev; Page 2 of 2 ; 1; 2; You cannot reply to this topic; Go to first unread post; 34 replies to this topic #21 Void Angel. But stealth armor seems to turn the mech's ECM into a godlike ECM bubble that is immune to all of the above. They trade speed and maneuverability for firepower and armor. Marauder II is an upscaled Marauder and you can never go wrong with a Marauder. Try to use Mechs with ballistic weapons or know, I mean really KNOW your weapons heat gen & Mech shutdown threshold or you will be sorry. I tried not to go on for too long about the intricacies of each point, but if you have any questions feel free to post them in the MetaMechs forum. 203 IS mechs: 40 lights 60 mediums 52 heavies 51 assaults Four lights can equip ECM, one behind a paywall. Here's my situation. The technology we know as stealth in mwo is useful for jetplanes or mechs with the feature of flying. This is why the more mechs you have, the more effective AMS is. Due to the workings of MWO all weapons of the same kind on a mech are synchronized and the moment you combine them into one firing circuite de facto a single weapon system. 5% Heat, or +2. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. Hell, IS ECM mechs in general are basically non-existent in CW drops. Default hides you and allies up to 90 meters from sensors and at ranges of 90 or less can jam enemies that do not have BAP from being able to lock. MechSpecs is a community for every level of MechWarrior Online fan. Other light mechs are useless against these 2 ecm mechs. Pariah Devalis, on 23 May 2014 - 09:44 AM, said: Short answer, in table top it is, but most likely not here in MWO. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. Only certain mechs can carry jump jets, but this limitation is not hardpoint-based. MechWarrior Online. You cannot target individuals under it out of. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. Fourth, ALL MECHS can equip ECM/BAP but requires a "tech" hardpoint. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. Victor Dragonslayer and Basilisk are pretty damn solid. cashed in on with economics to the draconis combine. The best support mech in MWO is the one that you can rely on to support you. I voted "No. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. At first, only the following variants will be ECM capable:BAP is a waste of space on an LRM mech - TAG nullifies ECM and lets you target mechs out to 750m+ (energy range quirks apply to TAG too) so BAP is only essential for streaks. I also do well with a 4 HML ECM Ice Ferret. and it has a good heat profile. there will be a real need for more BAP on mechs. Justa, You are probably right. If you're escorting light 'mechs, you're the heavy hitter. Realistically you should play. I get regularly left. Member. Stealth armour makes you untargetable by normal means. Timberwolf (TBR-S) laservomit is a joy to play and very effective. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot. Ecm Mechs Started by FarEYE, Mar 25 2013 12:36 AM You cannot reply to this topic; Go to first unread post; No replies to this topic #1 FarEYE. ECM: +75% stealth. First things first, ECM did absolutely nothing whatsoever to vanilla LRM fire. Stealth armor and OP machine gun lights. None of the mechs have jump jets. Lct-3m is also a good mech for lasers and speed. two emptied . None of the mechs have jump jets. Mechwarrior Mousse, on 11 June 2014 - 02:16 AM, said: Radar deprivation won't help an ECM mech much more than the ECM does already at long range. Hang near the big guys and keep your lasers on CD. TAG has nothing to do with this it only works if you are 180m+ away from a mech that runs ECM in disrupt mode. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. And if ECM is near, you simply can't shootMWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 2. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. Preferably one that doesn't suck balls and move like a freight train. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. PGI dropped the ball big time with ECM because MWO is pretty much the exact opposite of TT ECM. 5 tons) But still enough to take a large UAC and some lasers. You could also run 2 HLLs and 4 ERMeds on a nova. IS ECM mechs are by and large terrible and rely on the ECM as a crutch to keep their heads above water. Only a uav would counter the wolf pack of ecms. Also included with each pack is the new mini battle pass system driven by 'Mech XP. No active probe, TAG, etc. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). . fast locks, also against ecm mechs a probe and tag. tonnage on BAP is much better spent on ammo or a bigger engine if you are mounting LRMs, then you should mount TAG. I do enjoy a few choice clan mechs and have a cougar ba with an ecm head I use with two heavy meds and two lrm20. You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. LCT-1E 20 tons - 6SL. Viper VPR-F with lots of machine guns + JJ ! 3. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. Edit: You also got to be 120m away from the ECM 'mech for ECM (Counter-Mode) or TAG to work. what they said hellbringer is the best ECM capable. ECM only (no skills) on your mech: Enemy range for you is reduced by 30%, so he needs to get closer to below 560m before he can lock you. Moebius Pi, on 17 April 2016 - 07:09 AM, said: Starter mechs I look less at "It will teach you skills through a finicky setup" and more "reliable, forgiving, lets you earn C-bills easily" unlike some folks who suggest stuff like Centurions etc. Now, there is very few rushing and players are playing much more tactically, concealing. list of ecm mechs? started by xeven, apr 13 2013. The line gets stretched from other mechs getting ahead of them selves. So if mechs with ECM and AMS are “gods” and a guy boating LRMs or Streaks kills such a “god”, does the LRMer or Streak boater become like a greater god in this theoretical pantheon, or ascend instantly to some heretofore unknown MWO heavenly game mode, or at least get some sort of “god slayer” title, or what?A particular puzzle to me is the Cyclops Sleipnir. In MWO, it is being used typically as a counter ECM method (note that in every other game in this universe, ECM trumps BAP/CAP/CLAP, but ECM isn't nearly as powerful as it is in MWO so it needed counters). Highlander. Member. While it's slightly slower and hotter than a normal Wolfhound, the added sneak from the ECM allows you to flank with near-impunity. Even stacking velocity and mech quirks they are still one of the slowest things in the game. I actually do not know what the targeting/cannot target an ECM mech is with the "sweet spot" where you can get a lock is. In MWO, they are front line assassins that can't be stopped, now that our friends at PGI have OP'd the ECM. Yeah, driving assaults in MWO is not a good idea. CarloArmato Professional Potato Carrier. Is the Shadow Cat any good? Should I get a Hellbringer instead?Hellbringer is pretty good, ECM with Gauss/PPC or pulse lasers. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. Essentially it boosts radar coverage, locking and scan strength. Only issue is that the IS doesn't have many good ECM mechs that work mid to long range in the heavy or assault classes. is superfluous. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. I don't know if I'm alone in this concern or not, but, I was disheartened to see the ECM removed fro mthe jenner. Won't have quite the T-bolt's range. Look at how obnoxious they make the gameplay on river city night where they starting attacking. Many IS mechs have quirks that provide extra structure, some have extra armor, and a few clan mechs also have these boosts, but typically don't get as much extra on average. The only one that remotely does is the Black Jack and even that can be a bit much for someone who just installed. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. Fox - ECM, 3 AMS, lazors -Fafnir 5- ECM + Stealth, 4 AC5 + 3 ML (yes, this stupid thing works really well). We're getting 2 more ecm mechs. too bad its nerfed to oblivion and utterly worthless to play right now other than some ATM bs. holy shit, this thing is awesome. Also allow Beagle to get a detailed readout of a. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL. ECM: +75% stealth. Direct hit with NARC will disable ECM for 20-30 seconds, but another nearby ECM may still block targeting. Pariah Devalis, on 23 May 2014 - 09:44 AM, said: Short answer, in table top it is, but most likely not here in MWO. clicking armor arrows now selects the text input to better indicate that armor can be typed in. technically, and judging by hero raven lore, it should be unavailable outside those sectors save a single hero mech raven chassis picked up by the fedsun forces. Learn all about hard points, up. Mechs able to use stealth armor which have tonage and. I prefer mine to have 140+ speeds and jets and ECM, though none of these are really hard necessities depending on play style. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. Black Lanner is reasonably fast, MASC, ECM. mwo universe; support & feedback; off topic; mwo / forums / mechwarrior universe / general discussion / archive; 1. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). The the last time I tried Tag + LRM it without locking the enemy mech I thought to have seen my missiles have hit the enemy mech. Don't be afraid to leave the entire tree empty if you're moderately happy with your mech's stock speed and handling. Assuming its not range issue, Beagle and even worse Light Active Probe have pretty short range, Beagle only counters one ECM so if there are multiple ECM mechs you can still be out of luck. To be honest, I. I think all the ECM mechs have their strengths/weakness. Sensor Module: +15% detection. Theres a radar on every mech with a basic atound 750m - 800m not sure exactly. Link left side, link right side, 3 for stagger fire and alpha key for go hot. Bad Company; 241 posts Location Long Island, New York, USA; Posted 01 July 2015 - 05:49 PM. No longer partially counters ECM. . I plan on staying safe from the missiles by taking another break from MWO. 3) Other symbols Target This enemy mech is marked by TAG from a team. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. Counter = Narc (narced targets gets a "can always get locked on"for a short time) Mode 3 - counter Counters the nearest two targets with ECM inside 180 m. 52%. g. #1 tutzdes Jun 10, 2018 @ 8:31am I primarilly a light/medium mech pilot, so. ECM is not going to hide a 100t Mech, of course, but it is actually somewhat helpful too as it delays the enemy's ability to read target infos, making it more difficult to identify weak spots. Urbanmech K9 because urbies are solid, and the K9 is the second best of them all. Flea 17 is one of the best lights in the game. Throw in some smaller and lighter Clan tech with XL engines, add more to this advantage. The idea of "scouting" as a light mech or "supporting" with Narc, ECM, AMS, etc. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. " Simplified, yes, but still a good description. ). is faster, and it's payload and firepower aren't bad, even with ECM. Also has omni-pods that allow you to switch out hard points and mount different weapons. Then landed a 35 ton mech, with a GM-60 standard engine and a little less armor and structure as a Blackjack, it packed an AC-10 with 23 shells and 1 small laser,. Roughneck Hero mech - Bolt - 4 high mounted shoulder ballistics. Urbanmech UM-R80 with Enhanced ECM +JJ --> May 2022 free mech! 2. If everybody is equally skilled and everything is balanced perfectly you still have a loose chance of about. Maybe my mind was playing illusions again or the drugs were just too strong. So I kind of like to play as a "stealthy" mech pilot, I enjoy to work like a scout, giving info about the enemy positions and do hit-and-run guerrila warfare. But with Prime or A head for ECM, E right Arm, and C left arm, you can have 2xflamer, 2xMPL, and 5xMicropulse with space for near max armor (you'll need to trim 6 points for even tonnage) and enough extra room for 3 more sinks. Questions About Mechs And Ecm. That being said there are tons of good light 'Mechs. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. The best way to use ecm at the moment is to poke enemy from afar (you are radar-invisible in this case), or to run in a small fast mech to the enemy lrm position to. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech to fire. Bane is a MG/laser mech and 2D is an SRM-carrier. streak-6 boats. 2 Mechs with AMS = 240 missiles hit = 26. Bushwhacker X1, three torso mounts, and a narrow front profile. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. Warhammer Hero Black Widow - 4 torso ballistics, slightly lower mounted, but a 70t mech. Light probe or targeting computer if you need faster locks. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. First, welcome back to MWO! Second, you should not view light mechs as beginner mechs and bigger=better. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 0. Although I think there was a patch a while back that extended the range you can target an ECM mech and the 180-200 meter band is out of date on most websites. The pirate will be one of the fastest knife fighters in the game limited to mostly lasers. In 2020 it was very beneficial on laggy PC + solid damage of 700+, many wins, and much fun killing mechs above 60t. no Commando has Jumpjets, and I find the SDR-5D to be far superior to the ECM Commando variant, that is probably the worst Commando. At the time the Atlas AS7-D-DC entered into MWO, PGI didn't have a function for a Command Console, so they instead gave the D-DC an ECM in MWO. Its just been one and its been happening for awhile it seems. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. Hmm decisions, decisions. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. You can find the Stealth Armor under Armor options like Ferro and light ferro in the Mechlab.